VR training application that simulates classroom environments for educators. This application immerses trainees in scenarios commonly found in real classrooms, allowing them to practice and refine their handling of various situations.
Project Details
Team Size: 5
Year: 2022
Client: Rijksuniversiteit Groningen
Engine: Unity & Unreal Engine
Source Control: GitHub
Notable Work
Individual Contributions
Ported an existing prototype from Unreal Engine to Unity
Researched into the existing product and game-based learning for teaching
Designed and implemented a state-based scenario system, utilizing State Machines & ScriptableObjects
Developed a real-time scenario builder
Implemented animation rigging and blending
Conducted thorough evaluations of the product by playtesting with teachers in training
Worked with the Oculus SDK & XRToolkit for VR development