Classroom Management

Concept

VR training application that simulates classroom environments for educators. This application immerses trainees in scenarios commonly found in real classrooms, allowing them to practice and refine their handling of various situations.


Project Details

Team Size: 5

Year: 2022

Client: Rijksuniversiteit Groningen

Engine: Unity & Unreal Engine

Source Control: GitHub

Notable Work

Individual Contributions

  • Ported an existing prototype from Unreal Engine to Unity
  • Researched into the existing product and game-based learning for teaching
  • Designed and implemented a state-based scenario system, utilizing State Machines & ScriptableObjects
  • Developed a real-time scenario builder
  • Implemented animation rigging and blending
  • Conducted thorough evaluations of the product by playtesting with teachers in training
  • Worked with the Oculus SDK & XRToolkit for VR development


Links