Cavebop

Concept

A puzzle platformer created for Ludum Dare 48, based on the theme of "Deeper and Deeper". A memory based mining puzzle game about maneuvering your way to an exit hidden at the bottom of a cave. Each cave or level has a set amount of moves you're allowed to make. Explore caves with a variety of different rocks, hazards and mechanisms to figure out an optimal path to reach the end with trial and error.

I worked alongside one other person for this jam.

Project Details

Team Size: 2

Year: 2022

Project Form: Game Jam

Project Length 3 Days

Engine: Unity

Source Control: GitHub

Responsibilities: Programming, Technical Design, Game Art

Notable Work

Designer Friendly Tiles

  • General framework for handling tiles
  • Customizable and easily editable for creating a range of tiles
  • Modular

I implemented the tile framework for our game as an abstract class with the goal of allowing designers to easily extend upon the functionality of each tile. The tile class allows for designers to define settings for tweaking and altering the behavior of tiles.

This helped tremendously with speeding up the development process of our game. With the project being a game jam, we needed to make sure prototyping and testing could be done rapidly. With tiles and how they were set up and interacted with the world being a key component of our game, it was vital that a system was in place for easy customization and extendibility. The system allowed for us to create and iterate on different tile implementations and play around with different possibilities

Level Design

  • Drag & Drop
  • Designer Friendly Customization

With the modularity of the tile system, it was possible to easily implement and create level layouts for our puzzles. Both me and the designer I worked alongside, we're able to easily implement a variety of different levels due to the simplicity of how our system was set up.

Our levels were designed with the goal of gradually teaching the various mechanics and rules of each tile to the players, before giving them more difficult and interesting level/puzzles to tackle.



Links